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Thread Statistics | Show CCP posts - 38 post(s) |

Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:05:00 -
[1] - Quote
CCP PLEASE READ THIS, it was brought up on the test feedback forum already but not sure if u guys are watching all those threads from last night.... as havent seen responses or input from devs...
....................
double click to open in new window is missing thats for sure...
other than that its missing a REMEMBER STATE, when i undock it should save my docked state of my inventory windows, and close all but 1 of them for when im in space....
That said when i dock again it should remember my "space state" so that my nice small cargo window i have setup for my own cargo will be there when i undock again and not the big inventory window...
Implement the above changes and i believe most people will be estatic. |

Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:05:00 -
[2] - Quote
Artyom Hunter wrote:Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me?
shift click the ship to get your cargo and then u have inventory + cargo, its not that difficult |

Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:08:00 -
[3] - Quote
Missile War wrote:Please don't put this in, I've been using it on sisi and it's horrible, and confusing as hell. the old system was just fine and worked perfectly for what it was supposed to do, this isn't just getting used to, this is just annoying, and will stay annoying. Please make an option to use the old system if you're gonna pull this through...
Edit: For example that my cargo is taking up a quarter of the screen after fitting something even tho i only need it to be very tiny, and when i redock i must again resize it to make it big enough to show all the stuff that i got stored in station.
lol this is everyones complaint, thats why im pushing CCP to remember the state of docked and undocked inventory windows...
that way docked u can have it remember that you like to have your inventory open with sidebar at X size at Y position....
and when u undock, i want only 1 inventory window and that window should be no sidebar for isntance and of Z size and B position....
that would solve so many of the gripes people have currently |

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:46:00 -
[4] - Quote
Marcel Devereux wrote:The POS thing is going to be a little weird. Are you going to show all structures even though you aren't close enough to access them? If so can we just remove the 3000m limit? What's the point of having a new fancy inventory UI if you actually can't use it to make things easier?
didnt they say they were gonna remove the 3k limit as long as your within the pos shield.... or thats what i recall hearing, if so with the new inventory POS management just go so much more manageable. |

Silly Slot
Phoenix Evolved Part Duo
8
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Posted - 2012.05.03 14:48:00 -
[5] - Quote
COMM4NDER wrote:Awesome work! But You asked about what more you could do?
My sugesstion Folders! To make it more easy for Laser pilots to kinda hide not used crystals vs used crystals so you don't end up with 30+ used crystals of the same nature. Yes i know you can do it with containers but having the option to create "folders" would be awesome both in cargo of a ship but also in stations.
You don't need folders really.... what your looking for is the ability to create filters by "damage" ... so you could say create an ammunition filter with damage < 1% and filter by that so you see how much good ammo you have :)
same would be nice to filter by damage > 1% on modules to rep only the module su want to rep that are damaged :) |

Silly Slot
Phoenix Evolved Part Duo
12
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Posted - 2012.05.03 19:12:00 -
[6] - Quote
CCP RubberBAND wrote:
Just wanted to say, thank you for the awesome videos, much appreciated.
Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no longer exists, it simply returns to the default, which is the ships cargo.
Also in the case of point one, would it be okay that you can expand the tree view on the remaining windows? And indeed use them as "main" windows?
honestly if your not going to make it show the drone window it should be from the new ship, i think its best to close the window if its owner disappears, i mean otherwise if im in my carrier with inventory, drones, fuel, and cargo open in different subwindows and switch to my cane now all of a sudden i have 4 inventory windows open :S |
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